Editing Famicom Grand Prix: F1 Race
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==Gameplay== | ==Gameplay== | ||
[[File:F1 Race gameplay screenshot.png|thumb|left|Gameplay of the game]] | [[File:F1 Race gameplay screenshot.png|thumb|left|Gameplay of the game]] | ||
In the game, players can choose to play alone or with other cars. Cars have a certain amount of body quality, tire quality, and fuel; body decreases whenever the player crashes into a wall or another car, as well as whenever they drive off of the road, tire decreases with time and decreases faster while off-road, and fuel decrease with time spent accelerating. Running out of body or fuel is an immediate disqualification, but have no effect before being fully depleted beyond warning chimes. As tire depletes, however, the car's treads wear out and make turning have gradually less friction, with the traction becoming completely slippery and erratic when the meter is fully empty | In the game, players can choose to play alone or with other cars. Cars have a certain amount of body quality, tire quality, and fuel; body decreases whenever the player crashes into a wall or another car, as well as whenever they drive off of the road, tire decreases with time and decreases faster while off-road, and fuel decrease with time spent accelerating. Running out of body or fuel is an immediate disqualification, but have no effect before being fully depleted beyond warning chimes. As tire depletes, however, the car's treads wear out and make turning have gradually less friction, with the traction becoming completely slippery and erratic when the meter is fully empty. The player can go to a pit-stop to regenerate the body, tire, and fuel; the pit stop can take a moment to complete, but rapidly pressing {{button|NES|A}} and {{button|NES|B}} repeatedly during it speeds the process up, which can be crucial in not losing one's placement by a large margin. | ||
Steering is done with the {{button|NES|pad}} left and {{button|NES|pad}} right buttons. Due to the camera angle, this means careful attention must be paid to the direction the car is going when preparing to steer. When starting a race, {{button|NES|A}} revs the car in low gear, while {{button|NES|B}} brings it up to high gear, as a predecessor to the [[Rocket Start]]; from here, {{button|NES|B}} is used for acceleration. The same process can also be done during the race if the player has slowed down; skipping straight to high gear causes it to sputter slowly. Additionally, certain cars are capable of turbo, which allows them to continue accelerating beyond their typical top speed by pressing {{button|NES|B}} and {{button|NES|pad}} up at the same time. {{button|NES|B}} and {{button|NES|A}} at the same time, meanwhile, allow the driver to brake. As with most games, pausing is done by pressing {{button|NES|start}}; when on the pause screen, the player can retire by pressing {{button|NES|select}}. | Steering is done with the {{button|NES|pad}} left and {{button|NES|pad}} right buttons. Due to the camera angle, this means careful attention must be paid to the direction the car is going when preparing to steer. When starting a race, {{button|NES|A}} revs the car in low gear, while {{button|NES|B}} brings it up to high gear, as a predecessor to the [[Rocket Start]]; from here, {{button|NES|B}} is used for acceleration. The same process can also be done during the race if the player has slowed down; skipping straight to high gear causes it to sputter slowly. Additionally, certain cars are capable of turbo, which allows them to continue accelerating beyond their typical top speed by pressing {{button|NES|B}} and {{button|NES|pad}} up at the same time. {{button|NES|B}} and {{button|NES|A}} at the same time, meanwhile, allow the driver to brake. As with most games, pausing is done by pressing {{button|NES|start}}; when on the pause screen, the player can retire by pressing {{button|NES|select}}. |