Editing Extra life
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 15: | Line 15: | ||
Extra lives can also be obtained by jumping on each enemy consecutively without touching the ground. As the player jumps on each enemy, they earn points. After the player jumps on the eighth enemy, they earn an extra life. This technique can be used in most of the 2D games of the ''Super Mario'' franchise, and in 3D games of the franchise on the [[Space Junk Galaxy#Yoshi Planet|Yoshi planet]] in [[Space Junk Galaxy]] in ''[[Super Mario Galaxy]]'' and the [[Supermassive Galaxy#Giant Koopas Planet|Giant Koopas planet]] in the [[Supermassive Galaxy]] in ''[[Super Mario Galaxy 2]]'' (except in these games and ''Super Mario 3D Land'', the player does not earn points but still earns an extra life after jumping on the eighth enemy in ''Super Mario Galaxy'' and ''Super Mario Galaxy 2'' or fifth enemy in ''Super Mario 3D Land''). | Extra lives can also be obtained by jumping on each enemy consecutively without touching the ground. As the player jumps on each enemy, they earn points. After the player jumps on the eighth enemy, they earn an extra life. This technique can be used in most of the 2D games of the ''Super Mario'' franchise, and in 3D games of the franchise on the [[Space Junk Galaxy#Yoshi Planet|Yoshi planet]] in [[Space Junk Galaxy]] in ''[[Super Mario Galaxy]]'' and the [[Supermassive Galaxy#Giant Koopas Planet|Giant Koopas planet]] in the [[Supermassive Galaxy]] in ''[[Super Mario Galaxy 2]]'' (except in these games and ''Super Mario 3D Land'', the player does not earn points but still earns an extra life after jumping on the eighth enemy in ''Super Mario Galaxy'' and ''Super Mario Galaxy 2'' or fifth enemy in ''Super Mario 3D Land''). | ||
Games of the ''Super Mario'' franchise with cooperative multiplayer have used different life systems. In games such as ''[[Mario Bros. (game)|Mario Bros.]]'' (and all its ports), ''[[New Super Mario Bros. Wii]]'', and ''New Super Mario Bros. U'', each player has their own life counter, though in ''New Super Mario Bros. 2'' | Games of the ''Super Mario'' franchise with cooperative multiplayer have used different life systems. In games such as ''[[Mario Bros. (game)|Mario Bros.]]'' (and all its ports), ''[[New Super Mario Bros. Wii]]'', and ''New Super Mario Bros. U'', each player has their own life counter, though in ''New Super Mario Bros. 2'' and ''Super Mario 3D World'', each player shares the same life counter. (However, ''New Super Mario Bros. 2'' does not deduct lives if only one player dies in a level or if both players [[bubble]] themselves. In the case of ''Super Mario 3D World'', the life counter has a combined total depending on the number of players rather than starting at six.) | ||
Extra lives are surpassed only by the "[[Continue]]," which grants an entire new set of extra lives instead of just one. | Extra lives are surpassed only by the "[[Continue]]," which grants an entire new set of extra lives instead of just one. |