Editing Dr. Mario: Miracle Cure

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In Virus Buster only, the starting stage can go past level 20 as long as the player reached it, and each difficulty has individual maximum levels. For ''Dr. Mario'' and ''Dr. Luigi'', the maximum level is 20, and the level won't go beyond it, as beating it will only provide the option to play Level 20 again or to exit. Similar to every ''Dr. Mario'' game since ''[[Dr. Mario Online Rx]]'', the score that the player obtained in the stage is not saved between levels, meaning that after eliminating all the viruses and proceeding to the next stage, the score is reset to zero, although the high score is still tracked. The minimum level is level 1, unlike previous games which has a minimum level of 0. The amount of viruses that the player starts with in Classic mode and Vs. CPU mode are the same as previous games regardless, meaning that for example, level 1 in ''Dr. Mario'' starts with 8 viruses and level 1 in ''Dr. Luigi'' starts with 5 viruses. However, for Virus Buster, the amount of viruses that the player starts with are 4, 5, and 6 for levels 1, 2, and 3, while the rest of the levels start with the same amount of viruses as in ''Dr. Mario Online Rx''.
In Virus Buster only, the starting stage can go past level 20 as long as the player reached it, and each difficulty has individual maximum levels. For ''Dr. Mario'' and ''Dr. Luigi'', the maximum level is 20, and the level won't go beyond it, as beating it will only provide the option to play Level 20 again or to exit. Similar to every ''Dr. Mario'' game since ''[[Dr. Mario Online Rx]]'', the score that the player obtained in the stage is not saved between levels, meaning that after eliminating all the viruses and proceeding to the next stage, the score is reset to zero, although the high score is still tracked. The minimum level is level 1, unlike previous games which has a minimum level of 0. The amount of viruses that the player starts with in Classic mode and Vs. CPU mode are the same as previous games regardless, meaning that for example, level 1 in ''Dr. Mario'' starts with 8 viruses and level 1 in ''Dr. Luigi'' starts with 5 viruses. However, for Virus Buster, the amount of viruses that the player starts with are 4, 5, and 6 for levels 1, 2, and 3, while the rest of the levels start with the same amount of viruses as in ''Dr. Mario Online Rx''.


For Endless mode, there are no settings to select, meaning that just selecting Endless starts the game. There are no levels in Endless, so the player will keep playing in the same stage for as long as possible. In regards to the Dr. Luigi mode, the two capsules in each L-capsule piece are each like-colored, similar to when selecting the Fast capsule speed. A minor difference is that in Endless, viruses will stay in the status screen even though all viruses of that color are currently absent, which is unlike ''[[Dr. Mario 64]]''{{'}}s endless mode where the virus of that color will be temporarily gone if all like-colored viruses are currently absent (they will reappear if any of that colored virus appears again). At certain points in Endless, the objects in the stage will be pushed upwards from the bottom, which is signaled ahead of time based on a countdown and a number (between 1 and 4) of rows at the top. The countdown is based on the amount of capsule or miracle cures placed on the stage. Also, if all viruses in the stage are eliminated, the stage will be pushed up automatically to provide new viruses. If an object goes past the top due to being pushed, the game ends.  
For Endless mode, there are no settings to select, meaning that just selecting Endless starts the game. There are no levels in Endless, so the player will keep playing in the same stage for as long as possible. In regards to the Dr. Luigi mode, the two capsules in each L-capsule piece are each like-colored, similar to when selecting the Fast capsule speed. A minor difference is that in Endless, viruses will stay in the status screen even though all viruses of that color could be currently eliminated, which is unlike ''[[Dr. Mario 64]]''{{'}}s endless mode where the virus of that color will be gone if all matching viruses are currently absent (they will reappear if that colored virus appear again). At certain points in Endless, the objects in the stage will be pushed upwards from the bottom, which is signalled ahead of time based on a countdown and a number (between 1 and 4) of rows at the top. The countdown is based on the amount of capsule or miracle cures placed on the stage. Also, if all viruses in the stage are eliminated, the stage will be pushed up automatically to provide new viruses. If an object goes past the top due to being pushed, the game ends.  


Unlike past ''Dr. Mario'' games, the music that plays in the stage cannot be chosen, nor can it be turned off. In fact, the music is random between levels, and is randomly chosen between [[Fever]] and Chill in the Dr. Mario mode, between Drowsy and Dizzy in the Dr. Luigi mode, or between a slower and calmer version of either Fever or Chill in Virus Buster. In this game, there are no intermissions between levels unlike previous ''Dr. Mario'' games (except ''Dr. Mario 64'') where completing a level between 5, 10, 15, or 20 would provide a short intermission between levels, nor are there any credits after beating level 20 at High speed.  
Unlike past ''Dr. Mario'' games, the music that plays in the stage cannot be chosen, nor can it be turned off. In fact, the music could change between levels for Classic mode. The music will be randomly chosen between [[Fever]] and Chill in the Dr. Mario mode, the music is between Drowsy and Dizzy for the Dr. Luigi mode, while the music is between a slower and calmer version of either Fever or Chill in Virus Buster. Completing a level between 5, 10, 15, or 20 would provide a short intermission between levels in previous ''Dr. Mario'' games except ''Dr. Mario 64'', but in this game, there are no intermissions between levels, nor are there any credits after beating level 20 at High speed.  


After every 30 minutes as soon as gameplay ended, there will be a message in which the player is advised to take a break.
After every 30 minutes, there will be a message in which the player is advised to take a break.  


===Multiplayer===
===Multiplayer===

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